This is where I expect to put a bunch of RPG material as I get it sorted out. To start with I’m just going to list the entries as they get added, but I expect that eventually they’ll need a far better organizational scheme.
Games
This is a set of links to sub-wikis that I’m setting up to hold player (and GM) campaign notes. While a game is ongoing there will be sections that will be visible to the GM only, but they’ll be made read-all once the game ends. That way I’ll have a permanent archive of my GM notes, rather than the scattered info I work with now.
- Cataclysm
- A disaster of unparalleled scale has devastated the multiverse, colliding times and realities together and taking untold lives. The players must work together to try to survive in a universe where the physical laws are now no more than guidelines.
Archives
This contains copies and pointers to relevant works by other authors.
Characters
Random Supers
My brain keeps inventing stupid superhero concepts. Since I’ve been known to run superhero RPG’s I’ve started recording them.
Furry Supers
Sometimes my brain generates superheros involving anthropomorphic creatures, and I’ve started recording them here.
Scenarios
His Greatest Mistake
A Super-hero RPG scenario. Mainly a concept piece, and so light on details. It was written with Champions in mind, but since it contains no system-specific information should be easily adaptable to any system.
Settings
BureauTech
Bureaucracies often gain an underlaying assumption that what is written on their myriad pieces of paper is more important than reality, and that what they do with those pieces of paper modify the real world. What if it were true?
Hero System Rules
Fantasy Hero House Rules
Here are some of the House Rules I’ve developed for various Fantasy Hero campaigns, mainly those needed for creating useful spell effects.
Hero System House Rules
These are more generic house rules that I’ve used in my various campaigns.
Improved Sectional Armor
An attempt at some rules for handling more complex Sectional Armors.
Heroic and Superheroic Rule Unification
In Hero System’s RPG, there are rules differences between campaigns that are designated ‘Heroic’ vs. those that are designated ‘Superheroic’. This has always seemed a somewhat arbitrary distinction to me, and these are my house rules for unifying the two types of campaigns, at least in how they handle equipment purchase.
The Touch and Internal Sense Groups
Hero Systems has always been a bit sloppy with their definitions of the Sense groups, especially with respect to such things as touch and balance. Here’s my attempt to clarify things a bit.
Building Radios and TVs
The question sometimes arises of how to build such devices as TVs (or TV stations) in the Hero System. Here’s what works for me.
Autofire Revisited
Here’s a look at various ways of handling autofire in the Hero System.
My Own System
Here’s a pointer to my notes towards building Zystem, my attempt at an RPG framework for computer role-playing games.