So, a while ago sps and I came up with some notes for designing Aliens that didn’t borrow heavily from convergent evolution (no bird-men, fish-men, lizard-men, bumpyhead-men). The notes are really just a first draft of a checklist but they will most likely get turned into a serious book at some point.
In the meantime, I’ve had the occasional request for the list, so I thought I would put it here. Its not very well formatted, and its not at all explained, so make of it what you will.
Evolutionary Principals
- Complexity
- Lock-In
- Homeobox
- Duplication/Replication
- Variation
- Conservation
- Extended Phenotype
Schemata
- Endoskeleton
- Exoskeleton (carapace)
- Geodesic Skeleton
- Pressurized (gas/liquid/(solid?)) struts
- Pressurized body cavities (balloons)
- Flaccid Danglers
- Magnetic/Electric Repulsion
- Modularity
- Flow Jets
- Inertial Flow (liquid, pellet, gyroscopic, rings)
- Mechanical/Rigid (hinges, flanges, etc)
- Solid and Solid State
- Phase Varying
Methodologies
- Arches
- Rigid Struts
- Guy wires
- Contractile Fibers
- Extenders
- Flexion
- Socket Joints
- Slip and Stick
- Wheel problem (turbines)
- Module problem (coordination)
- Plates
- Membranes
- Directed Growth
- Extended Phenotype
Sensoria
- Signals
- Electromagnetic / Photonic
- Vision (DC to Gamma) CCD/Lenses/Antennae
- Polarization / Phase discrimination.
- Encoding (radio/TV/etc) FM/AM/PM
- Lidar
- Spectrography (emission vs absorption)
- Holography
- Field interruption (eels, catfish)
- Electric induction
- Compasses
- Ore Detection
- Rotation Detection
- Interference
- Quantum Effects (entanglement)
- Hall Effect
- Strong and Weak Forces
- Atomic Structure / Isotope detection
- Scintillation
- Chemical Reactivity
- Gravitational / Hyperspacial
- Space/Time Topology
- Density Detection
- Gravity Waves
- Casimir Effect?
- Mass Detection.
- Vibrational (Solid, Liquid, Gaseous)
- Longitudinal vs transverse vs compression.
- Sound / Sonar
- Analogues of Electromagnetism
- Solitons
- Physical and/or Sampling
- Touch
- Gyroscopes
- Taste
- General Chemical Sense
- Temperature
- Internal / External.
- Internal
- Inertial
- Time Base
- Proprioception
- Balance (orientation)
- Position
- State (hunger, fatigue, …)
- Damage (pain, poison, …)
- Electromagnetic / Photonic
- Methodologies
- Generalization vs Specialization
- Active vs Passive
- Quality vs Quantity
- Internal vs External
- Computational Resource Allocation ( Pre vs Post processing )
- Derivatives (Time: speed, acceleration)
- Differentials (Sound: Direction, Range)
- Post Processing
- Noise Cancellation
- Decoding
- Back Propagation
- Path Integrals
- Filters
- Feature Extraction
- Wave Analysis
- Cross-correlation (aphasia)
- Amplification
- Sense compensation
- Cascade senses.
Misc
- Timescales.
- Parasitism/symbiosis.
- Data parasitism.
- Motion via substrate replacement.
- Substrate-independent life (textual lifeforms, e.g.).
- Alternation of generations.
- Need to sleep.